Data Breach

Hackers stole data from the network of the gaming giant Electronic Arts

Hackers breached the network of the gaming giant Electronic Arts (EA) and have stolen roughly 780 GB of data, including game source code and tools.

Hackers have compromised the network of the gaming giant Electronic Arts (EA) and claim to have stolen approximately 780 GB of data.

The stolen data include the source code of the games, the source code of the FrostBite game engine and debug tools, FIFA 21 matchmaking server code, proprietary EA games frameworks, debug tools, SDK, and API keys, XBOX and SONY private SDK & API key, XB PS and EA pfx and crt with key, and FIFA 22 API keys and SDK & debug tools

Motherboard, who was among the first sites to report the security breach, contacted EA which confirmed the data breach.

“We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen,” an EA spokesperson told Motherboard in a statement. “No player data was accessed, and we have no reason to believe there is any risk to player privacy. Following the incident, we’ve already made security improvements and do not expect an impact on our games or our business. We are actively working with law enforcement officials and other experts as part of this ongoing criminal investigation.”

BleepingComputer also received a statement from the gaming giant that said it was not hit by a ransomware attack. The company attempted to downplay the data breach saying that only “a limited amount of code and related tools were stolen”, it also added that they expect that the data breach will not impact its business.

The company said that hackers did not access player data, it also added to have already implemented additional security measures.

At the time of this writing, it is not clear how the threat actor compromised the network of Electronic Arts.

BleepingComputer was also able to contact the threat actor selling EA the stolen data who is offering the full FIFA source, EA game clients, and EA in-game points.

According to the messages left by the threat actor on multiple hacker forums, stolen data could give attackers the capability of compromising all EA services.

“You have full capability of exploiting on all EA services,”

The hackers shared some screenshots as proof of the hack, but did not publicly share any data sample.

“Only serious and rep members all other would be ignored,” the hackers wrote in their post.

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Pierluigi Paganini

(SecurityAffairs – hacking, Electronic Arts)

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Pierluigi Paganini

Pierluigi Paganini is member of the ENISA (European Union Agency for Network and Information Security) Threat Landscape Stakeholder Group and Cyber G7 Group, he is also a Security Evangelist, Security Analyst and Freelance Writer. Editor-in-Chief at "Cyber Defense Magazine", Pierluigi is a cyber security expert with over 20 years experience in the field, he is Certified Ethical Hacker at EC Council in London. The passion for writing and a strong belief that security is founded on sharing and awareness led Pierluigi to find the security blog "Security Affairs" recently named a Top National Security Resource for US. Pierluigi is a member of the "The Hacker News" team and he is a writer for some major publications in the field such as Cyber War Zone, ICTTF, Infosec Island, Infosec Institute, The Hacker News Magazine and for many other Security magazines. Author of the Books "The Deep Dark Web" and “Digital Virtual Currency and Bitcoin”.

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